Editing Textures and Shaders of Selected Objects
The textures and shaders of a selected object can be edited directly through the Texture menu on the Render tab of the Object Info palette. The Texture menu allows the textures and shaders that make up the textures to be edited, with changes displayed immediately in the drawing.
To avoid making unwanted permanent changes to a texture resource that is used by several objects, select Duplicate (Texture Name) Resource and Edit and work on a copy of the texture resource instead of the original. Changes made to a copy of the texture only apply to the current selection.
Editing the Texture Resource
To edit the texture resource of a selection:
1.
2.
3.
Select Edit (Texture Name) Resource to edit the current texture, or select Duplicate (Texture Name) Resource and Edit to make a copy of the resource for editing.
The Edit (Texture Name) dialog box opens, and a preview window is created around the selected object.
The parameters are the same as those used to create the texture; any changes are reflected directly in the drawing.
 
For image-based shaders, click to set the real-world size in relation to a segment of the image (if several image-based shaders are used, select the shader in the Choose Image dialog box first). In the Set Image Size dialog box, specify the texture length to use for sizing by dragging the ends of the line segment. Then, specify the real-world size for the line segment in Feature Size. Click OK to exit the Set Image Size dialog box and update the Size value.
The size should reflect the file setup. For example, if the layer scale is 1/4” and feet and inches are being used, the size should be in feet, not inches.
Opens the Radiosity Texture Options dialog box; specify if this texture should always participate in radiosity calculations when rendering with custom radiosity. If the texture should receive light but not emit it, select Receive Light, or if the texture should both receive and emit light, select Receive Light and then also Emit Light. A texture override must also be selected under Allow Special Overrides in the Radiosity Optimizations dialog box. See Setting Custom Radiosity Options. Object overrides supersede texture overrides.
Select to render the preview with the selected Render Mode as parameters change; if deselected, the drawing is not updated until the dialog box is closed
Select to render only the selected object as parameters change; deselect to render objects within the preview window as parameters change
Editing the Shader
If only the shader parameters require editing, they can be accessed quickly from the Texture menu rather than editing the texture first.
To edit one of the shaders that makes up the texture of a selection:
1.
2.
3.
Select Edit (Shader Name) Shader to directly edit one of the shaders that makes up the applied texture.
The Edit (Shader Name) Shader dialog box opens, and a preview window is created around the selected object.
The parameters are the same as those used to create the shader; any changes are reflected directly in the drawing.
 
See Shader Properties for a comprehensive list of shaders and shader properties.
Select to render the preview with the selected Render Mode as parameters change; if deselected, the drawing is not updated until the dialog box is closed
Select to render only the selected object only as parameters change; deselect to render objects within the preview window as parameters change

Creating and Mapping Textures : Editing Textures and Shaders : Editing Textures and Shaders of Selected Objects

Nemetschek NA
Phone: 410.290.5114
Fax: 410.290.8050